Interview with a Writer (me) (being interviewed) (not interviewing)
I know, right!
I revieved an email from a year 12 sudent in Adelaine at the weekend. In it, she explained that she is undertaking a research assignment in which she looks at writing a graphic novel. A part of said assigment deals with local creators, of which she chose me. AParrently she say the Pun-Isher one page that was a part of the Fist Full of Comics a few months back.
Me being the ever obliging and ego-centric person that I am, decided to help the little tacker out and answer her questions. Did I help at all? I shall let you decide.
1. What type of artistic techniques do you employ to make your comic appealing to your target audience?
Being a writer I try and think of the best angle/way to display my point. I feel it’s important to let the artist know what you are going for in a particular panel or scene, and that the art reflects those subthemes, even sometimes sub-consciously. Depending on the writing style and the general feel of the story, I try to find an artist who I feel can mimic the theme of the book. The Pun-Isher was a silly, nonsense script that did not really have any deep meaning. It was just a bit of fun. Hence when Danial simply drew the comic without any major stylistic techniques, it worked. If the comic had more of a super hero feel, I’m sure Danial would have accentuated muscle definition. If it was grittier, more shades would have been used. It is important that a writer makes sure they clearly show the artist the theme and feel of the book.2. What drawing style do have/ how did you acquire this style?
I cannot draw to save your life. Don’t ask me to do so. It is for this reason I seek actual talent people who can make my words look pretty.3. Do you believe graphic novels/ comics are a gateway to reluctant teen readers? If so why?
A gateway to what? I would say comics and graphic novels are a more visual medium to escape reality. The idea of reading a book can be daunting to many people, especially some younger readers. Therefore if they have some pictures to aid them with the narration, it allows them to be transported to another reality.
4. Any tips for aspiring graphic novelists/comic artists?Write. A lot. Try and write something every day. Even if it is just a simple conversation between two imaginary people. A GREAT site to practice comic book writing is http://Thought-Balloons.com. Each week a comic character is chosen, and each week the tenured writers churn out a one page script starring that character. Visitors to the site are encouraged to play along at home, posting their scripts in the introduction post of the character, or the ‘Why’ post as we call it. This site keeps your ideas fresh, and hones your skills.
Read. Read comics that you enjoy and would like to write in a similar vain to. Read interviews by writers you admire. Scour the internet for samples of their scripts to give you an idea on how they do it in the real world.
Twitter. Seriously. 140 characters does not give you much room to fluff around when trying to get a point across. It teaches you to be concise and straight to the point – something that all writers should constantly practice.
Socialise. Not just with friends or other comic readers, but on twitter. Start following people who are in the industry, or any up and comers. Visit webcomic sites and follow the creators on twitter. If it were not for twitter, I would not be involved with Thought Balloons today. If it were not for Though Balloons, I would not be the writer I am today.Pizza. As in get me some. Won’t help your writing, but boy am I hungry.
5. How do you develop an effective preliminary script for your graphic novel/comic ?
It all starts with an idea. My current graphic novel is a culmination of real life events that I was privy to, re-organised into a narrative and put together with some sci-fi fun. The old adage of ‘write what you know’ is one of the truest statements you could ever come across. Start with an idea – a central theme. Then expand. Invent the characters you need in order to convey that theme. Concoct the surroundings and the happenings which get the reader and/or the main protagonist to learn this theme. Writing is your way of telling the world your story.
6. Do you think my research project question “Construct a modern graphic novel based on a chapter from a classic narrative using artistic and literary techniques to render it appealing to a ‘new visual generation’ is relevant to today’s society , if so why?
Absolutely. These books are classics for a reason – the way they are written compliments the characters to make them timeless. With the focus on social and new media, these creations need a new lease on life in the hope of reaching an entirely new audience. Marvel Comics has in the past few years released comic book adaptations on classic literature, such as The Wizard of Oz, Ender’s Game, Emma at al.7. Hitherto the 1980ʼs the graphic novel/comic was dismissed by literary critics as pure entertainment, without any intellectual stimulation comparable to ʻrealʼ novels, what do you think sparked the change of opinion?
Quite simply – Frank Millar and Alan Moore. Frank Miller was the first to introduce the world to the concept of a graphic novel with The Dark Knight Returns. It was a self contained story which spanned more than your usual 20-22 pages. Alan Moore pretty much perfected it with the brilliant Watchmen. Again, the themes, storyline and characters shone through and made it a classic.
8. Why do you think visual mediums appeal to this generation more so than previous generations?
I think the current generation focus on their desires more than they use to. As such, they want things straight away. Does this stretch to their imagination? Do they wish to have the pictures bought to life through the art of comic books rather than playing out a scene which they are reading in their head? Sorry I forgot you were the one asking the questions. To answer my own questions, yes I think they do. With the new wave and same day release of digital comics, I believe that the medium will only get stronger.
9. Name the greatest influences on your work?
I have many, many influences. Anyone who has a story to tell influences me. Not just your Neil Gaiman’s or Garth Ennis, but a web comic creator. A movie writer or director. A little girl telling you the story of how her fish swallowed a barbie doll head. They all give me ideas, and all influence my writing. As for the writer’s whom I would do anything to be able to write like – Neil Gaiman, Warren Ellis, Garth Ennis, Robert Kirkman, Peter David, Ed Brubaker, Dan Slott, Naoki Urasawa, Bryan Lee O’Malley, Brian K Vaughn, Alan Moore, Joss Whedon, J.K Rowling, Brian Michael Bendis and many many more.I should also point out that my fellow Thought Balloon writer’s also inspire me constantly. Reading their work makes me want to be a better writer.

No so. For you see, there are 5 sure fire ways you can tell if a person you pass in the street is a non-gamer. 5 easy ways, and only one way to tell you about them. That’s right lady (I’m sure there is at least one of you) and gentlemen, this is the Top 5 Ways to Spot a Non-Gamer:






This is where I decided to put Hope Pezzani in. A quick background – Hope is the offspring of The Darkness and The Witchblade. When Hope’s mum, Witchblade wielder Sarah Pezzini, was comatose in hospital The Darkness took control over its host body, went to the hospital and ‘mated’ with the unconscious Sarah. Why did it do so? Apparently to make a weapon or something. Hope had been kidnapped at the time of writing this script, by none other than that mysterious person.
than plod along with the rest of his ilk. I mean, seriosuly, if you had super powers would you spend all your time hangin out with your friends? Of course you wouldn’t, you lier. You would want to fly around town using your super powers to smash things…for the betterment of himankind, of course. *cough*